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1. Amarr suggestions (based on the recent dev blog) - in Ships and Modules [original thread]
Also, while you guys are at it, please buff Energy Neutralizers and Tracking Disrupters. TIA --- ΞνΞ ΘΠLІΠΞ Amarr dont need Grr... and RAWR is definately too much, but some Oomph would be nice.
- by Sofring Eternus - at 2008.01.31 01:25:00
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2. Amarr suggestions (based on the recent dev blog) - in Ships and Modules [original thread]
1 Reduce fitting requirements on energy weapons, notably beam lasers. 2 Reduce activation cost on energy weapons, notably beam lasers. 3 Do not touch the bonuses on any of the Amarr ships. (if you absolutely must play with the bonuses by removi...
- by Sofring Eternus - at 2008.01.31 01:22:00
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3. Lvl IV Armageddon - in Ships and Modules [original thread]
I always run missions in my Geddon, though any mission thats not drone/blood/sansha are a pain. Luckily the Geddon also has the largest drone bay of all the Amarr Battleships. 7x Mega Modulated Pulse 1x Drone Link Augment 3x Cap Recharger (depen...
- by Sofring Eternus - at 2008.01.28 23:59:00
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4. Amarr Recon - Current state - in Ships and Modules [original thread]
Originally by: Lyria Skydancer Originally by: Grytok There was a good suggestion over in the Game Development section of these forums. Advanced Energy Emission Systems (Rank 8) Advanced operation of energy transfer array and oth...
- by Sofring Eternus - at 2008.01.15 13:41:00
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5. How to save the Apoc ( idea) - in Ships and Modules [original thread]
Originally by: Leandro Salazar Edited by: Leandro Salazar on 05/01/2008 19:37:51 I am not much of a fleet fighter obviously, but to me the range difference between Tachys and Megas always seemed insignificant. I only used Tachs for the...
- by Sofring Eternus - at 2008.01.05 20:24:00
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6. Changing amarr - in Ships and Modules [original thread]
I would like to see the Apoc remain as is, and have the PG on Tach's lowered to 75% of current value. In fact, I would like all Beam Energy Weapons to have their PG lowered by 23%. I would like Neuts to either consume have the cap per cycle as th...
- by Sofring Eternus - at 2008.01.04 15:38:00
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7. Apocalypse - in Ships and Modules [original thread]
Originally by: Grimpak you know you are talking like tachys were supposed to be in the same tier as the 1400's/425's, when they are, well at least in theory, a tier above those, right? WRONG. Tachyons are balanced to the 425's and 14...
- by Sofring Eternus - at 2008.01.04 15:22:00
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8. Raven v Rokh? - in Ships and Modules [original thread]
Raven with torps has around 25km range and some extremely good damage. Will need a target painter or two though. A blaster rokh will have less range and less damage than a torp raven. --- ΞνΞ ΘΠLІΠΞ Amarr ...
- by Sofring Eternus - at 2007.12.20 13:42:00
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9. Cheap LVL4 Minmatar Missionin Running BS - in Ships and Modules [original thread]
Typhoon : Artillery + Cruise Missiles + Heavy Drones + spare flight of Medium Drones Artillery and Cruise Missiles have the best range. Cruise Missiles and Heavy Drones can take out any BC's or BS's that get too close. Medium Drones can take out ...
- by Sofring Eternus - at 2007.12.19 15:09:00
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10. Amarr Recon - Current state - in Ships and Modules [original thread]
Hi, I'm your new game balance dev. We just made sweeping changes to all forms of E-Warfare this year. NOS, Neuts, ECM, TD, Damps, etc. But apparently I never bothered to check how this would effect T1 or T2 EW dedicated ships... --- Ξν...
- by Sofring Eternus - at 2007.12.19 15:05:00
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11. Will the whining continue? - in Ships and Modules [original thread]
Honestly guys, all they really need to do to fix Amarr woes: Reduce fitting requirements on Pulses & Beams to be inline with Blasters & Rails. (Make sure to compare all level 5 skills and ships) That allows Amarr players to fit their favorite t...
- by Sofring Eternus - at 2007.12.14 19:38:00
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12. Energy Combustion - in Ships and Modules [original thread]
I think it would be infinitely easier if they reduced cap consumption on Neuts to match the cap consumption on other EW modules. I never understood why, a Sensor Damp reduces your opponents lock speed/range. But only costs you a mid slot plus som...
- by Sofring Eternus - at 2007.12.11 15:31:00
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13. Drone settings: Agressive - in Ships and Modules [original thread]
The passive option will always be the one circled when you open the settings, but the aggressive option will be lit up, meaning they are still set to aggressive. And aggressive only targets the next enemy in range of your drone control range that...
- by Sofring Eternus - at 2007.12.09 18:05:00
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14. Eve Fitting Tool - in Ships and Modules [original thread]
Woot, thanks for the update Gripen, sent a small donation as a symbol of my appreciation. --- ΞνΞ ΘΠLІΠΞ Amarr dont need Grr... and RAWR is definately too much, but some Oomph would be nice.
- by Sofring Eternus - at 2007.12.09 18:02:00
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15. Iteron Question and Mining? New Player - in Ships and Modules [original thread]
If you are serious about mining, then follow This Link . Use the PDF provided, it explains things best. --- ΞνΞ ΘΠLІΠΞ Amarr dont need Grr... and RAWR is definately too much, but some Oomph would be nice.
- by Sofring Eternus - at 2007.12.07 16:37:00
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16. Scripts, stealth Caldari Nerf? - in Ships and Modules [original thread]
Originally by: Ogul Originally by: FraXy There should be. Nerf BCUs, Caldari is now overpowered and we Amarr are still waiting for our OOOMPH, or is that the kick we got in our genitals? So the non-existence of mods to improve...
- by Sofring Eternus - at 2007.12.07 13:58:00
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17. Caracal - in Ships and Modules [original thread]
see the sticky at the top, 4 posts down. Use that. Even if it hasnt been updated in a very long time, it is still current. Major game mechanics / modules dont change that often. --- ΞνΞ ΘΠLІΠΞ Amarr dont ...
- by Sofring Eternus - at 2007.12.06 17:04:00
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18. 10x Increase in Some Weapon's Volume [BUG] - in Ships and Modules [original thread]
Yep, you now need 3 ships to run missions: 1 mission ship built for DPS & tank 1 salvage ship built for speed and salvage, tractor around jetcan with loot in it 1 industrial ship for picking up all the bloated modules to reprocess later Also, yo...
- by Sofring Eternus - at 2007.12.06 17:01:00
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19. Drone Health Screen In Bays? - in Ships and Modules [original thread]
Originally by: Naviset Originally by: Saietor Blackgreen Originally by: Shereza It would be nice to know why they originally removed our ability to see drone health in the bay though. Guess it has smth to do with the wa...
- by Sofring Eternus - at 2007.12.06 16:45:00
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20. A myrm moan from a bandwidth fan... - in Ships and Modules [original thread]
Originally by: Bishop 5 Originally by: Sofring Eternus Whats the drone bay on the Myrm? 125m? and bandwidth is 75m right? Fill the bay with: Wave 1 (damage)- 2 Ogres, 2 Hammerheads, 1 hobgoblin Wave 2 (speed)- 5 Warrior Spares - 2...
- by Sofring Eternus - at 2007.12.06 16:30:00
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